Cash Offer
$1,619.25
Loose · or $1,714.50 store credit
Reference only — no in-house photo on file yet
Super Nintendo · Trade-In Value
What's M.A.C.S. Basic Rifle Marksmanship Program Worth? Super Nintendo Trade-In Value
A Loose copy of M.A.C.S. Basic Rifle Marksmanship Program comps at $1,905.00. We pay $1,619.25 cash or $1,714.50 store credit. That’s 85% and 90% of comp, every time.
M.A.C.S. Basic Rifle Marksmanship Program value by condition
2 conditionsCartridge only, no box or manual
- Market Comp
- $1,905.00
- Cash (85%)
- $1,619.25
- Credit (90%)
- $1,714.50
Non-functional / As-Is — doesn't power on, priced at 25% of the Loose comp before the standard cash/credit split
- Market Comp
- $476.25
- Cash (85%)
- $404.81
- Credit (90%)
- $428.63
Super Nintendo Condition Notes
SNES cartridge labels hold up much better than NES or Genesis, so label condition rarely drives grading here — the bigger things to check are shelf-wear along the box's top flap and water-ring staining on the box bottom. Reproduction (repro) carts exist for some of the rarer titles, so a PCB/seal check matters more than usual on anything expensive.
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See what we pay across every Super Nintendo title on the Buy List.
Super Nintendo Buy List →Pricing data via PriceCharting
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M.A.C.S. Basic Rifle Marksmanship Program — Common Questions
A Loose M.A.C.S. Basic Rifle Marksmanship Program comps at $1,905.00. Cart-A-Vision pays $1,619.25 cash or $1,714.50 store credit for one in that condition — the same rate we pay on every trade-in, no per-item haggling.
Yes. We buy every Super Nintendo title with a comp on file, M.A.C.S. Basic Rifle Marksmanship Program included. A Loose copy currently pays $1,619.25 cash or $1,714.50 store credit.
We still buy it, priced as-is at $476.25 comp — $404.81 cash or $428.63 store credit. As-is items are priced off the standard condition's comp, not rejected outright.
How we get to your offer
We pull the live market comp for M.A.C.S. Basic Rifle Marksmanship Program on Super Nintendo, then apply the same locked rates we use on every trade-in: 85% of comp in cash, or 90% in store credit. No lowball guesswork, no per-item haggling. The comp is the only input, and the math is the same for a common super nintendo cart and a grail.
Comp last checked September 5, 2026