How it works.
You list what you’ve got, the offer calculates itself in front of you, and we pay for the shipping both ways.
The rate is set in code off the market comp. The offer you see is the offer.
Five steps, and you only do three of them.
- 01
List what you've got
- You
- Add each item to the form with a couple of photos. Be honest about flaws.
- Us
- Each line pulls its market comp as you type. Nothing is committed yet.
- 02
Watch the number appear
- You
- Nothing. Your cash and credit figures show up live, per item and in total.
- Us
- Code applies the rate to the comp — nobody decides a number by mood. No comp on file? I price it by hand.
- 03
Accept and ship it free
- You
- Accept, print the emailed label, box it up, drop it off. Put loose discs in a sleeve or case.
- Us
- The label is prepaid, tracked and insured. If we don't take something, we pay to send it back.
- 04
We inspect it in the open
- You
- Check your trade-in's status any time.
- Us
- Inspected and tested within 48 hours of arrival. If anything differs from the quote, you get photos and notes, not just a smaller number.
- 05
You get paid
- You
- Pick cash, store credit, or a split of both.
- Us
- Credit usually issues the day inspection finishes. Cash goes out within 1 business day of approval.
What we actually need from you.
Games, consoles, accessories
- Title and platform
- Completeness — CIB, loose, disc & case, box only, manual only, sealed
- Whether it powers on, if you know
- Photos of the label, the box, and anything that looks rough
Completeness moves the number most — get that right and the rest is forgiving.
TCG singles — Pokémon, Magic, Yu-Gi-Oh!, One Piece
- Card name, set, and card number
- Condition — Near Mint through Heavily Played
- Grading company and grade, if it's slabbed
- Photos of the front and the back, straight on
Graded cards comp off the slab. Raw singles at $10 or less pay less, so send a stack of those as a bulk lot.
What decides your number.
Games
- Cash
- 30%
- Credit
- 45%
- Cash
- 40%
- Credit
- 60%
- Cash
- 40%
- Credit
- 60%
- Cash
- 55%
- Credit
- 85%
- Cash
- 75%
- Credit
- 100%
- Cash
- 85%
- Credit
- 100%
| Comp value | Cash | Credit |
|---|---|---|
| Slow movers: Xbox 360, Xbox One and PS4 games under $10 comp | 30% | 45% |
| Slow movers: Xbox 360, Xbox One and PS4 games $10–$15 comp | 40% | 60% |
| Loose discs under $30 comp (disc only, no case) | 40% | 60% |
| Under $30 comp (cartridges and complete-in-box) | 55% | 85% |
| $30–100 comp | 75% | 100% |
| $100+ comp | 85% | 100% |
TCG Singles
- Cash
- 50%
- Credit
- 75%
- Cash
- 75%
- Credit
- 85%
- Cash
- 85%
- Credit
- 100%
- Cash
- 25%
- Credit
- —
| Comp value | Cash | Credit |
|---|---|---|
| Singles $10 comp and under | 50% | 75% |
| Singles over $10 comp | 75% | 85% |
| Singles $200+ comp | 85% | 100% |
| Bulk-lot commons under $1 | 25% | — |
Games that sell for very little whatever their listed value pay a flat rate: complete-in-box under $7 pays $0.50–$1.00 ($0.75–$1.50 credit), loose under $3 pays $0.25 ($0.40 credit), and copies past the second of the same title pay $0.25. Yearly sports games (Madden, FIFA, NBA 2K, NHL, MLB The Show, NCAA and the like) valued under $15 pay a flat $1.50 complete-in-box ($2.25 credit) or $0.50 loose ($0.75 credit). At $15 and up they pay the normal rates. Consoles are a flat rate at every comp. Condition deductions are on Condition Rates; how we call condition is on How We Grade It.
How long each part takes.
- Instant
Your offer
Live on the form. No comp on file? Priced by hand.
- 48h
Inspection
From the moment your box lands.
- 1 business day
Cash payout
From approval. Credit usually same day.
The rest of it.
Straight Answers
A disc on its own is the hardest thing we resell. Most buyers want the case, and a loose disc under $30 usually sells for only a few dollars once fees and shipping come out. So loose discs under $30 pay 40% cash or 60% store credit instead of the standard 55% / 85%. It only applies when all four are true: it's a game (not a console, controller or accessory), it's loose (disc only, no original case), it's on a disc-based system (PlayStation 1–5, PSP, Xbox, Xbox 360, Xbox One, Series X, GameCube, Wii, Wii U, Dreamcast or Saturn), and it comps under $30. Cartridges (NES, SNES, N64, Game Boy, DS, 3DS, Switch, Genesis and the rest) aren't affected, because loose is how those are normally owned. Neither is anything complete in box. A loose disc worth $30 or more still climbs the normal ladder (75% cash from $30, 85% from $100), and marquee titles worth $50 or more keep their top-tier rate. Have the original case and manual? Add the disc as CIB instead and it prices at the standard rate. The number is still exact before you ship, and even at 40% it's usually well above what a big-box trade-in counter pays for the same disc.
For a disc, it comes down to one question: can it be resurfaced to play? If it can, it's paid at our Overly Scratched (resurfacing) rate, scaled to that disc's tier. If it can't be resurfaced to a playable state, it's $0: we don't pay for discs that won't play. That's the only difference, whether it's loose or complete in box, and whether you told us up front or we found it at inspection. Tick "doesn't power on" on the form and the disc is quoted at the resurfacing rate; we test it when it arrives and confirm or zero it before anything is final. You can decline the final offer and have it sent back. Cartridges and consoles are different: a dead cart is usually a repair job (dirty pins, a battery), so those keep our Inoperable and As-Is rates.
The offer is instant on anything we have a comp on file for — it calculates on the form while you're still typing. Once your box arrives, it's inspected within 48 hours and the value is confirmed the same day. Store credit issues that day when possible; cash goes out within 1 business day of approval. The slowest part is the mail, and that part isn't us.
No. The shipping label is prepaid and insured, and if we pass on something, the return shipping is on us too. There's no listing fee, no commission, and no restocking fee anywhere in this.
Before you ship, yes — accepting a quote doesn't commit you to anything until you ship, and an unshipped label costs us nothing. Once items are inspected and paid out, the trade is done; trade-ins aren't a returnable purchase the way a shop order is.
You'll see exactly why — photos, condition notes, and board verification where it's relevant. A quote is built from what you told us; inspection is built from what showed up. When those agree, and they usually do, the number doesn't move.
No, and you don't have to send everything you listed either. Every item is priced individually, so you can accept the ones that work for you and drop the rest before you ship.
Yes — message us and we'll sort it out. The form is still the fastest way to get the number first, so you know what you're walking in with.
Because credit comes back to us. Cash leaves and has to be earned back on the resale; credit is already spent here, so we can afford to pay more of the comp for it. It's the same reason the number goes up as the comp does — a higher-value item carries its own resale cost better.
More on the full FAQ, or email trades@cart-a-vision.com.
That’s the whole thing.
Nothing is committed until you accept.